"You have your permission to enter Footracer Province. Simply go to the gate, and you will be able to enter. That is all the help I can give you, for now. Good luck to you."
"I grant permission to enter there to investigate. Be careful, and good luck to you."
You give her Anaximander's message. She reads it, and nods. "Excellent. It would seem, as they say, that we have a deal. The key to the whole monster mystery would seem to the Footracer Province, where the alien beasts are imprisoned."
She gives you an icy look. "You have not yet delivered my vital missive. Do so. Then we can discuss other issues."
"This is a vital diplomatic message to your master, Anaximander. Take it to him with all haste, and then return to me."
She pulls out a scroll and holds it delicately. "This needless conflict between the Empire and Exile, the nation we have created, must end, and end justly." She hands you the scroll.
He nods. "We have watched you progress, and you are indeed capable enough for us to risk dealing with you. You may enter." He claps his hands, and there is a click from the door to the throne room.
He shakes his head and sniffs. "Destroy the golems, or reduce the power of the giants. Until you have done one of these things, you are not useful enough for us to risk dealing with you."
"One, find and destroy the source of the golems. Two, do something to blunt the force of the giants near Lorelei. Do one of these, and you will have earned the right to see Prazac. Return when you have."
He shakes his head. "Before Prazac will take the risk of dealing with an Exile, you must prove your skill. There are two ways you can do this."
"You already can enter. I appreciate your trying to pay extra, but it isn't necessary."
"I know it is a lot of gold, but if you won't pay, you can't enter."
You pay the considerable sum. Cerulain mumbles a brief spell. "You can now enter the library proper. Please make sure your fingers are clean before handling the tomes."
She sighs. "Alas, I only have the strength now to teach one minor spell." She teaches you the spell Light Heal All.
"I have no horses left, but worry not ... all is not lost. Have you heard of the Anama?"
"You don't have the 750 gold, but worry not ... all is not lost. Have you heard of the Anama?"
You pay the 750 gold. "Your horses are in the stable. Just remember ... buying them to save yourselves is an exercise in futility."
"I already told you, you can go into Gale whenever you want. Just watch out. The guards are dangerous, and have been told to watch out for Exiles."
He smiles. "I heard what you did about the golems. Everyone is thankful. The passage into Gale is through those trees. Feel free to go in."
He points to the nearby trees. "The passage in is through there. Be wary around City Hall. Good luck to you."
Pasi thinks. "I hear a lot of what goes on. I heard what you accomplished to the south. I'll take the risk of letting you in, though if the mayor finds out I helped an Exile, I'll be in mortal danger."
"But tell you what. Do something that'll make me think you have a chance fighting the golem, and I'd take the risk."
Pasi thinks, and shakes his head. "No, the mayor is paranoid about Exiles. My letting people in is tolerated. If I let an Exile in, though, I'll get my neck stretched."
Sulfras shakes her head. "You have the blade. It will slay Alien Beasts. That is all I can do for you. They are mostly around the Keep of Tinraya. Good luck to you."
The spell seems to drain even Sulfras. The sword glows blindingly brightly. She casts a final spell, and it cools. Silently, she hands the blade to you.
You give the metal to Sulfras. She mumbles a spell, while dipping it deep in the lava. She pulls it out - it's now a sword! She then casts the spell you learned from Khoth's books.
You tell Sulfras you found the metal needed to make the weapon. She looks annoyed. "I also need the spell to cast on the finished weapon! See Khoth ... his knowledge of all things is great. Sometimes it is all he is good for."
You tell Sulfras how to cast the spell to make the weapon. She looks annoyed. "But did I not tell you to also get the metal from Athron? Go back out, and waste not my time."
"I still wish to make you a weapon to slay Alien Beasts, but you do not yet have the things I need - instructions, and metal."
"Go to my siblings, Khoth and Athron. They will give you these things. Then return to me."
"I have a habit of helping humans. It is unpleasant, but necessary. We wish Alien Beasts dead. I will make you a weapon to help slay them. To do this, I need two things: instructions for how to make it, and a bar of special metal."
"You have done us great good! As a reward, any other treasure in there is now yours. Also ..." She teaches you the spell Word of Recall.
You tell Bohen-Ihrno what you've found. She says "That is interesting, but not enough. I feel there may well be something else here of use. This place is too strange to not have anything interesting."
"Not yet."
Bohen-Ihrno and Abra join hands, and Bohen casts 'Word of Recall.' In a moment, they are gone. You are alone in the cave.
"Now that we know something here is valuable, it is time for us to report to our people. We must depart."
You tell Bohen-Ihrno what you've found. She grows very excited. "Amazing! This is a true find! Rough Crystal Souls, which we may be able to speak with, and find out of our ancestors."
"Go in there, kill the undead, and find if anything of value to us is in there, and we will reward you."
"This ruin may be invaluable to us, helping understanding our ancestors and give us incredible new knowledge. We are supposed to report it back to our people, but alas, there are undead inside which are of no use to us."
"Haven't had any more problems. Thank you again for your help."
You tell him about your slaying the Nephilim, and he grows angry. "The raids have not stopped! It is clear you failed to destroy their tribe. You try to cheat us? Get out of my sight!"
You tell Rabellino of your meeting with the Nephilim, and your battle with the Ursagi. "Wonderful! And indeed, the raids have stopped." He pays you 500 gold. "Pity you couldn't have killed those stinking Nephilim. Pests, the lot of them."
"The stealing of our crops and livestock has not ceased. The Nephilim responsible are in the mountains to the northeast. Stop them, and you will be well rewarded!"
"Those foul creatures must be dealt with! Their clan lives in the mountains to the northeast. Deal with them, and we will pay you."
"For months, our crops have been torn up, and our animals have been stolen. We know what's causing it now. One of our farmers was out at midnight, and saw Nephilim around his crops."
"Your deeds will be sung of here for years. And, fortunately, we have no more need of you. Good luck to you."
"Also, here is a small token of our esteem." He pulls a helmet out from under the table and gives it to you. "Thank you, and good luck to you."
You tell Yale of your adventures in the Chasm of Screams and your battle with the nagas. He is intensely grateful. "At last! The Empire has abandoned us, but we aren't without aid. I'll make sure word of your deeds spreads."
"The monsters continue to move down on us from their lair in the mountains to the north. Anything bold adventurers such as yourselves could do would be much appreciated."
"They come from a cavern in the mountains forty or fifty miles to the north. Slay them, and we will reward you as best we can."
Yale looks at you somberly. "With the plagues of monsters, the Empire has neglected out on the frontier. This policy is bearing bitter fruit ... we are assaulted by monsters - undead and lizards mainly."
You report your deeds to the mayor. He says "Well, I would have preferred the mission was done like I asked. However, your deeds have certainly been worthy of a reward. You may go to the library and get the Dispel Barrier spell."
"Excellent! I'm going out. Try to make a ruckus to distract the giants!" The soldier shakes your hand in thanks and leaves the cell, hoping to sneak out of the caves.
"There's no chance of sneaking out through the front gate. Have you found a better way out?" You describe the hidden, brush-filled exit you found.
"There's no chance of sneaking out through the front gate. Have you found a better way out?" You shake your head no. "Then come back when you find one and let me know, so I can make a break for it."
"Thank you for bringing the ring back to me. I still grieve, but it helps me much to have it. Thank you!" She takes another drink.
You give her the silver ring you found in the shipwreck on Lake Tomor. She throws her arms around your neck in thanks. "At last! I have a memory of him!" She sits back down, drinking at looking at the ring.
"I gave him a silver ring, a family heirloom. Oh, what I would give to have it back again!"
He shakes his head. "You hath cleaned out my stock! Verily, none of the mighty beasts remain. I must raise more, and that will take much time. Good luck finding horses elsewhere. You will have to struggle to find beasts as mighty as mine!"
He shakes his head. "Beasts as noble as these cannot be discounted. Six hundred gold is the absolute minimum!"
You pay him the 600 gold. "Thank you, mightily thewed warriors. You can take one of the horses in the stables. And treat them well! They're great beasts!"
"Free the soldiers from the fort, and bring back the dead's possessions and I will pay you out of my own pocket."
"Does Anaximander know Empress Prazac is in Blackcrag Fortress?" You nod. "Well done. Now get out there and kill something!"
"I've already said, Empress Prazac is near here, in Blackcrag Fortress. We may be able to deal with her directly. Anaximander needs to know about as soon as possible."
"She's tough, but fair. If we can speak with her, we may be able to deal with her. Tell Anaximander about this as soon as you can!" (You take note of this.)
"The Empire is ruled by Empress Prazac. We all know that. What I've found out is that she's here! She's in Blackcrag Fortress, only 200 miles north, come down to personally deal with the monsters."
"Also, a soldier you rescued got back to town. Bravely done. Seems like Exile's doing more for us than the Empire these days." She pays you 500 gold.
She adds "You haven't freed anyone lately, I'm afraid. Remember - the giants live south of Dellston. They have some of my troops, I'm sure of it."
You give Bruskrud an item you found in the giant's caverns. She grins. "Excellent! Thank you!" She pays you 300 gold.
She asks to see anything you took from the giants that might have belonged to one of her soldiers. You have nothing.
"The giant's caverns are southwest of here. They've captured several of our soldiers. Also, they've taken many of the personal possessions of those they've slain, items that by right belong to the families."
He frowns, noting the Anama rings you already wear. Then he laughs. "I was just kidding! Sell the sacred symbols of your faith? I'd never dream of such a thing!" He watches you carefully as he speaks, wondering if he'll have to kill you.
You pay him a lot of money. He gives you each an Anama ring. You try them on, only to find that they don't come off again. Geoffrey laughs. "No returns!"
He shakes his head. "Anama rings are rare items. I'm clean out. Perhaps if you killed a few of them?" He laughs at his little joke.
He suddenly gets very angry. "You don't have the gold! I've killed people who've tried to cheat me like this!" Then he calms himself down, with difficulty. "I'll let you off for now. They're 2500 gold. Don't mess with me again."
"The door's already unlocked. Go through."
She reaches under the table and presses something. Then she points at the northwest corner of the room. "Through there."
"Do you have any more little packages for me?" You say no. "Oh well. Want to go speak with the guild?"
It contains a sack of gold, which she hands to you. "Thanks." she says. "Care to hear about the guild?"
Kendra looks you over. "Do you, perhaps, have something that I might be interested in?" You give her the package. She runs to the wall, opens a cabinet, put the package in, and closes it. After a minute, she opens it again.
Kendra look at you meaningfully. "Do you, perhaps, have something on you that I might be interested in?" When she sees you don't know what she's talking about, she slouches back into her chair.
He sighs. "Those humanoids are pests. They bug my solitude. I'll teach you the ritual, but only if you leave." He explains the Ritual of Sanctification. It's simple, but requires great exertion. Then, when done, he turns away.
He looks upset. "Not only are you trying to take my babies from me, but you want them for free! Forget it!"
"Sorry. You've cleaned me out of horses. And thank you very much!"
You pay Bryk. He says "The stable's around back. One of the groups of horses there is now yours. Take good care of my babies."
"Already told you what I know. Aminro. Rock face. Cliff face. Something like that. That's it."
Your lack of 500 gold results in a lot of stony silence from Zamora.
You pay her. "Well, then. Listen close. He said he left the map in Aminro to the north. He said he put it in a hole in a rock face. I'm not sure what he meant, but you might be able to find it. Good luck."
"Sorry. The scroll was all I had. The quest is in your hands now."
He shakes his head. "Two thousand gold is a lot, but this is worth it. We're talking a legendary artifact here."
He says "Also, I'm selling this because the thing is way far away. Hundreds of miles to the northwest, far north of the town of Calloc. Good luck finding it."
Slightly skeptical, but not wanting to miss out on the possibility of finding a valuable artifact, you pay Masok the hefty sum. He hands you a very old looking piece of parchment with odd writing on it.
She looks over you goods and shakes her head. "I'm afraid you don't have anything we need. Go down to Libras. There's plenty of goods there."
She relieves you of your trade goods, paying you 50 gold for each bundle. "Well done! Now would you like to purchase some herbs, so you don't have to waste the trip back?"
"And, if you lose or damage it, I hope you rot and die. That's true art I'm entrusting you with. And if you find any more of that metal, be sure to come back!"
With a flourish and a grin of pride, Carmine presents the blade. It is truly as impressive as he promised. "The metal you gave me, pure mithral. Wonderful stuff." He hands the blade over.
He spits on your boots. "Fool! Do you think a work of art such as I am making for you can be rushed? Get out! Come back tomorrow! Or the day after!" you see the unfinished sword nearby. It already looks very impressive.
You show him the piece of unusual metal you found. "That would be perfect!" You pay him 1000 gold. He takes the metal. "Now go away!" he yells. "Come back much later! I will get to work." He grins in anticipation, and turns to his anvil.
You show him the piece of unusual metal you found. "That would be perfect! For a thousand gold, I will make an awesome sword for you." When you say you don't have it, he shrieks at you in fury. You back away.
He turns furious in but a moment. "Where is the metal I need? How am I supposed to display the full extent of my talents using only your pathetic dross?"
"I long for a challenge. I'm desperate for it. If you ever find a piece of truly unusual, exceptional metal, bring it to me. I'll make a sword for you, a truly great sword! I ask only 1000 gold for labor."
"I heard you returned her ring. I'm still building up the courage to go see her. Thank you again for finding it! I can't put into words how much I appreciate it!"
His face brightens. "You found the ring!" He suddenly looks worried. "Could you take it to her yourself? I'm not ready to face her yet. Thank you! Thank you!"
He looks surprised. "I lost Ginny's ring while fighting some troglos outside the walls at the southwest corner of town." (You take note of this.) "I couldn't find it again. If only I could, I might have hope with her."
She thinks. "Now, I just need to wait for Sloan to build up the courage to come back. I'll be patient. He will in his time. It's his way. And thank you again!"
"Thank you so much! You deserve a reward ..." She packs a big sack full of food and gives it to you, and gives you each a kiss on the cheek.
You give her the ring, and explain what happened. Her face brightens. "Oh, that man! I knew he was shy, but I had no idea! I hope comes by again. I'll apologize for doubting him. Maybe we can try again." She blushes.
"I liked Sloan, but he lost my ring. I just wish I could get it back."
"I was really interested in Sloan, one of the archers in town. I gave him a ring for luck while fighting the troglos. It was a family heirloom. He lost it! Can you believe it! If someone could get back the ring Sloan lost, I'd be very grateful."
"I'm afraid you don't have the proper filing fee. I really must insist."
He frowns. "Look, you have my permission, and I'm very busy. Good luck. Good-bye."
Grumbling, you pay the bribe. He accepts it gladly, writes something on a piece of parchment, and gives it to a flunky to take to Mayor Knight. "My permission is yours. Good luck to you."
"Give me 1000 gold, and I'll give you permission. When you have the money, just ask me about the mission again."
"So you want permission to go on a mission, eh? Well, it's no problem. However, there's a lot of paperwork that I'll need to fill out first. And there's a filing fee for those papers."
He grins. "If you want the mission, you should speak to Mayor Knight. See you soon!" You don't like his smile at all.
"I've given permission. There's nothing more I can do for you."
She smiles. "I have to hand it to you. You've done us a great service. Maybe Mayor Knight chose well after all. I've already sent my permission to him. Good luck to you!"
"Find and destroy it, and permission is yours. The problem is ... it's sure to be magical. You may need a Ritual of Sanctification."
She frowns. "I can't believe Mayor Knight wants to give you this mission. You want permission? Prove your worth. The troglos have a giant altar in the hills east of Angel's Rest."
She laughs. "Sure! We're going to trust likely subversive outsiders with a key mission! Just go away!"
He shakes his head. "Help yourself to the Dispel Barrier tome. I as yet have no need for you. I suggest heading north to Lorelei now. You may be able to help them with their giant problem."
Mayor Knight crumples it up. "Troglos. I'll never understand them. Well done, at any rate. The Dispel Barrier tome is in the City Hall library. Help yourself."
You present the message the Troglo King gave you. The mayor looks at it, and frowns. "What trickery is this?" He shows you the scroll. It simply says "We will defeat you! - King Vothkaro."
"Well, have you spoken with the trog king yet?" You are unable to provide any proof that you have. "Well go on over there then! Castle Troglo is northeast of Aminro. I'm counting on you!"
He nods. "Permission has been attained. Well done." He gives you a battered leather scroll. "Go speak with the King of the Troglos, and bring proof you have spoken with him, and the reward will be yours."
He shakes his head. "The problem remains. You have not received permission from Internal Affairs. Speak with Levin. No required permission, no scroll, and no reward."
He shakes his head. "The problem remains. You have not received permission from Commander Corie. No required permission, no scroll, and no reward."
"Since then, we have been unable to find anyone both skilled and smart enough to deserve the mission, and suicidal enough to take it. I will reward you. Alas, there is a problem."
"Recently, a troglo envoy came to our walls, bearing a scroll. The envoy shouted that the King of the Troglodytes wished for us to send diplomats to him. It left the scroll and fled."
Levy checks his records. "Ah! You expelled the demons from the Tower of Magi, possibly saving all of Exile. For that, you get a shield." He hands you a shield.
"Excellent!" Vahkohs roars! He claps is hands and disappears. You hear the roaring of many undead, joyously released to attack you.
"7890!" says the gremlin excitedly. It points at the path with the large rock at the beginning. "5678! 5678!" It looks pleased that it's been so helpful.
"Correct! I return, I shall tell you this ... proceed on the path with the large stone at the entrance. Otherwise, you'll get beaten on."
Unfortunately, you don't have any herbs to sell him. He says "Squiggus is along the east coast, a few hundred miles up. Get up there, kids! Lots of money to be made!"
He takes your packages of herbs, and pays you 100 gold for each package. It's an easy profit. "Good job, kids," he says. "If I had a hundred like you, I'd have it made! Now get back up there!"
She shakes her head. "I have no need of you."
She teaches you how to cast the spell Identify. It's a short, but intricate and demanding spell. When she's done, she says "That's all I need from you. Thank you."
You present the book to her. She flips through it, and makes sure it's genuine and intact. When she's satisfied, she pulls out a spell book.
"Get that book and bring it to me, and I will teach you how to cast the spell Identify."
She describes a book to you. "There is a mage named Ernest, Valorim's leading master of teleportation. He lives in a hut southwest of Farport. I can guarantee that book is somewhere inside."
"I wish I had another job to give to one of your skills. Alas, all I have need of are people with strong backs to do my digging. I wish you the best of luck."
She laughs in glee. "You did it! They've abandoned the cave!" She pulls a beautiful broadsword, pommel wrapped in leather and with a ruby at the end, out from under her desk. "This is yours!" She hands it to you.
She shakes her head. "I send scouts out there all the time. There are still ursagi in those caves, east from the east entrance of the Golddale mines. Kill a few more."
She grins. "Clean this cavern of monsters, and a magical sword is yours."
"If you go through the Golddale mines and emerge at the other end, you'll be in a rocky valley infested with the ursagi. At the east end of this valley is the largest nest of them. They live in caves that also happen to be filthy with gold deposits."
You report your deed. After grilling you on the details, Delenn has an assistant fetch you an impressive sack of pure gold nuggets. "Well done, travelers. Now, if you're interested, there's an even more lucrative mission for you."
"The job is the same as before. Kill the chief of the lizard people. A mighty sack of gold will be your reward."
"Slay the lizard people's chief, and drive the rest out of the mine, and I will reward you well."
"Our mine is to the northeast, but it has been taken over by a band of strange lizard people. They are led by a chieftain, who wields a huge spear, and commands several lizard mages."
He shakes his head. "You got the only one I was able to make. Wish I could help more, but, well, I can."
Purgatos hands you a reddish egg-shaped crystal. "It's called a Phoenix Egg, a very rare artifact. Take it to the lowest, most central level of the factory, break it, and run. Fast. And good luck to you."
Purgatos ask you where the Filth Factory is. You haven't the foggiest idea. He says "When you find out, return, and the device is yours."
"The roach lair is directly straight north of here, hidden in the middle of a bunch of trees." (You take note of this.) "Be nice to them, because they are really friendly and good."
The chief sounds disappointed in you. "You didn't help us much at all. Usually you humans are tougher and better and stuff. I'll tell you where to go, but only so you'll go away."
Chief Spider bounces happily. "Well done! You helped us get lots of yummy, yummy food!"
"Before I tell you, you need to help us. Directly northwest of here, in the middle of a circle of stone, is a big roach lair. Go there and some of my spiders will meet you. Help them kill the bad roaches, and I'll tell you where the nice ones are!"
The ritual concludes. Ahonar looks very pleased. "Be sure to go upstairs. Much awaits you there."
Ahonar looks disappointed. "I'm sorry you decline. Still, the offer remains open to you."
"As I said, the package is in a chest to the south. Take is to Kendra in Lorelei, and you will be rewarded." He thinks. "Oh! I forgot! The stuff is illegal. You may not want to get too close to any troops. Just so you know."
"There is a package of this herb in a chest in a room to the south. Get it, and take it to Kendra, in the city of Lorelei, and you will be well rewarded."
He grins. "Excellent! Another courier!" He takes a pull from his beer, and continues. "One of the lesser known crops of this isle is a certain herb, which, when chewed, provides great release from the suffering of life."
"You already have one of our packages. Deliver that one to Kendra in Lorelei, and we can discuss further packages."
"I have nothing further to ask of you. The remains tasks are ours. We are also trying to find out who could have created such a horrible place and visited such death upon us. We have no clues yet, but the search has begun."
She coughs and shivers. "Much remains to be done. Perhaps we can start to work with the Anama. Thank you again, and good luck to you."
You report your deed to Bernathy, and she smiles. "We're safe at last. You've done us a great kindness." She takes a ring from her pouch and gives it to you. "I own few things now. This is the best. Wear it proudly."
"The source of the roaches has still not been found. Forge onward. Speak with the people of Shayder. It is possible that some of them may have insights into the source of the insect hordes."
She coughs delicately into her hand. "Do this, and return to me, and I will reward you well. Please hurry, and good luck to you."
"One bit of authority remains to me. The Empire gave me the ability to give adventurers a quest, if necessary. Here it is. Slay the cockroaches. Rid the island of them. Save these people, before diseases kill them all."
He waves his hands, and the rings turn very hot, and then crumble into dust. "Our struggles are great enough, without the insult of impersonators. I am very disappointed in you." He calms down a bit.
Ahonar looks down at your Anama rings, and suddenly grows furious. "Those rings are the symbols of our faith! How dare you profane them?"
Ahonar looks at you darkly. "You left us. You may not rejoin. Once our trust is lost, it may never be regained."
Ahonar smiles. "Your devotion is highly commendable, but you already are one of the Anama. There is no need to join again."
Ahonar shakes his head sadly. "I have spoken with my priests, and it is clear you would not fit in with our faith. The reliance on magic permeates you too deeply. I am sorry. I wish you luck, nonetheless. You may still have a glorious future."
"First, you should learn of our beliefs. Travel the Isle of Bigail. Speak to Anama priests. Learn how we think. When you think you've learned enough, return, and perhaps you may be able to join."
He is pleased. "We might be convinced to allow you to join our church. There are more benefits to this than you might think for those such as yourselves."
"Actually, I have already shared my views of the Anama beliefs with you. Perhaps if you found an Anama priest or mother in another town, they could share their views with you too."
You receive a disapproving, and slightly disappointed look. You suspect that what you said has been taken note of.
The Anama member nods approvingly. You have the feeling that what you said has been noted.
"I have all of the metal I need. Thank you again for your help. Are the spells working out for you?" He explains the spells again for those of you who don't know them.
"Now for your reward. Nowadays, little is more useful than spells, especially with the monsters about." He teaches you the spells Summon Beast and Conflagration.
You present the metal to him. He takes it gladly. "Did you have any trouble?" you tell him about the ambush. He seems troubled. "Oh dear. I'd better stay hidden here for a while then."
"To the north on the east side of the river are several trees in a diamond shape. The metal is hidden in the hills due north of the center of the diamond. Please bring it to me."
"I have concealed several pieces of metal nearby. I wish it brought to me. It is not too valuable to most, but has uses for my work. If you will bring it to me, I will reward you."
"You decided you didn't want my amulet. You spurned my help. I will not give you a chance to spurn it again. I wish you the best of luck in your efforts, but you must continue alone."
"You still have my amulet. Do not worry. When you need my help, I will try to aid you. Bear in mind, however, that the distance is often great. I cannot guarantee my assistance."
She waves a hand, and the amulet disintegrates. She looks at you with contempt. "Fine. You spurn my aid, my aid you shall not have. Off with you."
"I can now chart your progress wherever you go, and can aid you when your straits are most dire. The amulet can only be removed by extremely strong magic. Now go, and good luck to you."
She grins, an unnerving sight at best. "Excellent!" She immediately begins to cast a long, involved spell. The amulet glows, and sparks fly. Her chanting increases in intensity, and then ends.
"Before I can help you, you need to bring that amulet to me. Leave to the west, fourth door on the left."
"To do so, you must wear one of my special amulets. Leave to the west, and enter the fourth room on the left. Get the amulet there and bring it to me. And stay out of the other rooms - they aren't safe."
"The surface is in turmoil, and it falls to you to forge us a place in the confusion. I wish to aid you. I can track your progress, and provide you aid when need be."
The ghost quickly recites the instructions to cast the spell Move Mountains. "There," it says. "My work is done. I expect I can move on soon."
"Ah, yes. The herbs were very useful." As promised, he reteaches how to cast Summon Spirit and Charm Foe.
He pulls out a small prayer book and explains how to cast Summon Spirit and Charm Foe. "If you forget how to cast them, come back, and I'll teach you again."
You present Paulo's herbs to him. "Did you have any trouble?" You tell him what happened. "Oh, too bad. Well, your reward is well earned."
"I'd reward well someone who brought that package to me. Just be careful ... those parasites protect their own."
"Delis is the home to all manner of pirate scum! I know for a fact that one of them took a package of herbs from a ship coming from the north, and that it's hidden in a back room in the inn there." (You take note of this.)
He shakes his head. "No go. You got all the horses I had. I'm a pedestrian now."
He counts the cash and grins. "The horses are yours. They're in the northwest corner of town. Pleasure doin' business with ya!"
He frowns. "The price is 1000 gold. The slimes have ate all the other horses in these parts."
He grins. "Well, I need those 'ol chargers a lot, but not so much that I couldn't spare them for a band of adventurers. They're only 1000 gold. A bit steep, but there's a shortage at the moment. Let me know when you'd like to make the purchase."
He shakes his head. "Nothing is left for you to do here. The rebuilding is our task. I have send word of your deed to the other cities of Valorim. Your greeting will not be unfriendly."
"By slaying the beast, you saved many innocent lives. Also, I will let news of your brave deed spread. If I have my way, you will be greeted with open arms everywhere in Valorim."
You tell Arbuckle of the slaying of the Alien Slime. "Excellent!" He claps his hands, and a huge sack of gold is brought to you. "I know not your opinion of the Empire, but know this ..."
You report what you've found. He shakes his head. "You still haven't eliminated the true source of all the slimes. Keep searching."
"Find out where the slimes are coming from, and remove the source, and you will be rewarded lavishly. Good luck to you."
"We don't know who is creating the slimes or why, and we don't know where they come from. Perhaps a small, skilled band, such as yours, could have luck finding them."
"Well, I'm giving ten gold for every one of those pest's horns I'm brought. You have any?" You show him your bunch, and collect your gold. "Thanks! Be sure to bring more. It brings meaning to my life, believe me."
"So, tell you what. Every unicorn horn you bring me, I give you ten gold. Just come back and tell me you have the horns."
"Don't have any romantic ideas about friendly, happy creatures. When we got out here, we found a bunch of them, and they're nasty, vicious pests. The Empire told me to hire someone to get rid of them."
He grunts and spits. "Oh yeah? What boat? I don't got one left! Ya' think they grow on trees or somethin'?"
He grunts and spits. Then he takes your money. "The boat's around here somewhere. Help yourself."
He grunts and spits. "Yeah? You'll buy my boat? With what money?"
He shrugs. "Nothing for you to do for me now. But thanks for offering! Want a beer?"
You tell Crisper how you slew the ice pudding. "Well done! Thanks for taking care of that!" He counts you out a generous stack of silver coins. "Now get out there and kill other bad things!"
"To the southwest somewhere is a big ice pudding, which has been eating some people traveling up this ways. As I mayor, I really should do something about this. Kill the thing, and I'll pay you well."
Ostoth shakes his head. "Be patient! Powerful magic is not made overnight, and we are working dangerously fast as it is! Come back tomorrow."
"Their sacrifice, however, was not in vain. We have crafted a tool for you to you. Would you like a description?"
Ostoth looks very grim. "We have made a magical device for you, but at great cost. Both Pathass and Enla put too much of their energy into it. Pathass is dead. Enla has left to try to recover."
"Look for this device in the chest in the next room. We hope you can justify the horrible price we have paid for it."
"We have made a magical sword. It can deliver devastating blows to all beings with reptilian blood, including, in fact especially, drakes and dragons. Be careful not to misplace it."
"The Vahnatai create intelligent beings in crystal form. We've done the same. We've made a slightly sentient crystal which may be able to interfere with the their crystals. We aren't sure if it will work, but it might."
"Erika is known to us to often rely of magical firetraps to fend off her foes. They are her main defense. We have created a series of amulets which will provide all of you with protection from fire of all sorts, and especially hers."
"We will focus all of our energies on finding a way to fight this foe. Return here in a few days, and we should have something for you."
"Dragons, eh? They are strong and wise, but not invulnerable. Humans have slain two of them so far. We will see what we can do to make the task a little easier."
"The Vahnatai have caused the horrors on the surface? Disturbing news indeed ... their magic is easily equal to our own. Perhaps, however, we may find a way to disrupt the crystals they use for their magic."
"Erika is responsible for the attacks on the surface? Sad and worrying, but understandable. If it is necessary to battle her to regain our homeland, however, it is necessary."
"Should you ever know who created the monsters, come back and tell me their name so we can make a weapon. One warning, however."
"Yes, that is our purpose now. We wait until someone finds who made the plagues of monsters on the surface, so that we can craft a weapon to use against them."
"Thank you again for being returning it to me. It goes a bit of a way to making me not mistrust humans more."
He looks pleased. "Again, humans correct the wrongs of humans! And in reward ..." He produces a beautiful, carved pink crystal. "It is a Soul Crystal, using for certain magical spells, and it is yours!" He gives it to you.
"Recently, a courier carrying a crystal statue I had made was slain by bandits and the statue stolen. Yet another theft by humans. If you can recover it and bring it to me, I will reward you with another of my crystals."
She looks grim. "I should hope you want to go down. The Tower of Magi is sealed off. This teleporter is the only route in. Go down there, and retake the place, or we're all doomed. Good luck to you!"
"What? You gave the amulet to me already! What's your problem?"
"Have you seen my amulet?" You give it to her. "Great!", she says, and give you a scroll in return. "That's a good scroll, but my amulet is worth infinitely more. Now I go on to my post!" She puts it on, and her face resumes its former dour expression.
She perks up. "Wait! I've heard of you! Can you get to the Tower? If you can bring me back my amulet from the Tower of Magi, I'll make it worth your while!"
She checks her journal. "Ah, yes! You were the ones who were going to be sent to recover Thralni's Sphere. I know some stuff about the Sphere, and the portal will take you to the area where it's located. The approximate area, that is."
She looks ill. "I'd give you permission, if there was something for the portal to connect to. It'll be months before the Tower of Magi gets restored to the point where the portal there can be activated. It's bad news. For all of us."
She checks her journal. "It says here you're authorized to go down below and receive magical instruction. Go ahead and use the portal when you want, but please, don't overuse your privilege."
She checks her journal and shakes her head. "Sorry. You have no official business down below, so I can't let you use the portal. Maybe you could go back down if you show Anaximander you've done something impressive."
"Not sure what you're talking about. Sorry."
He shakes his withered head in worry and confusion. "Go see Anaximander. Immediately."
He grunts in irritation. "What evidence do you have? None? I thought as much. Quit wasting my time."
"Go up and investigate. Find what you can of who killed then, and, if you can, find the killers. I'll wait here. Report to me when you find something."
She teaches you a short spell. "Use this to pass the barrier. Please, don't tell anyone of the spells we have here. If you did, we'd lose them."
Flanagan shrugs. "I don't think there's much to do. We know someone very powerful was up north, and probably fried Foley and Thompson. Be sure to tell Anaximander what you found."
You describe the rubble and the key you found. Flanagan is thoughtful. "Well, it's clear we've stumbled onto something big here. I'll stay here and keep investigating. Thanks for your help. Now go to Anaximander to report."
"Two New Formellans, Thompson and Foley, recently went north to a small cave to look for minerals. Days later, their was a quake. Then the bodies were found. Their bodies are there still - nobody wants to go and get them."
"We heard of your fight with the golems. We will teach you magic now, from the highest circle. Use it wisely." He teaches you the spells Shockwave and Protection.
"You have done well. You have earned more magic. Listen carefully." He tells you, in a terse way, how to cast Daemon and Mindduel.
The whispering voice emerges from the hood. "I will teach you no powerful mage spells. You have not earned them."
Solberg says "Considering your efforts against the cockroaches, giving you more spells is a wise investment." He teaches you the spells Firestorm and Summoning.
Solberg nods. "Your struggle against the Alien Slime shows you'll need more powerful magic to complete your surface task." He teaches you the spells Ice Bolt and Venom Arrows.
Solberg shakes his head. "I'm sorry, but we only give the more powerful spells to those who have need of them. After the disasters of the past, we know we must be careful with access to magic."
Mazumdar thinks. "It seems you are now important enough that I should help you if I can. We have, hidden in a secret passage nearby, spellbooks with several spells. They are guarded by a magic barrier."
Mazumdar thinks, and then slowly shakes her head. "I'm sorry, but it is too much of a risk to say more. If certain things were known, it would cause us great trouble."
You give Berra the crystal shards from the caves below the giant fortress. He moves off to test them, then returns. "Well, it's not conclusive, but the Vahnatai are the true masters of magic using crystals. This may have been made by them."
You show Berra the odd scales you found in the cockroach lair. "This is pathetically obvious. These are dragon scales. Where did you get them?" You tell him, and a looks alarmed. "You should tell Anaximander of this immediately."
You describe to Berra the rune you found in the Alien Slime's lair. He looks highly disturbed. "I know that. That is the rune of Erika the Archmage. Perhaps you should go speak to Anaximander ... this is dire news."
Elisa smiles maternally. "Oh, you poor dears. You need some lunches? Just a moment." She sets to work, and soon comes back with several neatly wrapped bundles of rations. "Here you are! Now be careful out there!"
Elisa purses her lips. "Now dears, don't be too greedy! A lot of people need food besides yourselves! Come back tomorrow."
Levy looks through a large book, finds something of interest, and looks at you with surprise. "You beat the golems! We were betting you couldn't. Here's a reward ..." He disappears under the counter for quite a while, and comes up with some boots.
Levy looks through a large book, finds something of interest, and says "Not bad! Those trogs and giants must have been tough. I'm sure this will make up for the trouble." He gives you a necklace from behind the counter.
Levy looks through a large book, finds something of interest, and smiles unctuously at you. "For squishing those roaches, you get something." He hands you a small gold ring from behind the counter.
Levy looks through a large book, finds something of interest, and produces a potion from under the counter. "Well done! Here is the reward for dispatching the Alien Slime."
Levy looks through a large book, checks again, and looks back up apologetically. "Nope, you've done nothing yet to merit a reward. Perhaps you should do some adventuring and check later."
Levy looks over his records, and shakes his head. "Sorry, it seems you've already received your per diem. Come back tomorrow. And spend more carefully next time."
Levy checks some records, counts out a small pile of gold coins, and hands them to you. "You have been budgeted a 25 gold per diem. Here is your allowance for today. Don't spend it all in one temple."